As for the fate of the Sideroller universe, I hope to return to it someday. The full story I want to develop is about 3 times the length of what goes on in the current game, and much of what goes on is foreshadowing events I had planned for the follow up.
Friday, March 16, 2012
Below is the logo for the next project I'm considering. I really want to continue the Sideroller universe, but I beginning to think the full story I want to tell is too involved for the arena of Flash games. So I'm thinking of creating something simple & short with maximum immediate impact. Basically the idea behind this project is to juxtapose a cute, serene, fluffy world with extreme blood and guts spewing ultra-violence. Beyond that I don't really want to reveal anything at this point, except that I've got some really awesome looking blood splatter effects running in Flash.
Click the links below to view full maps of each level from Sideroller. Creating these levels was definitely the most challenging & satisfying part of development. It was the point at which everything - the graphics, game mechanics, storyline, etc. - finally snapped together into a coherent whole and I actually had a video game. I thought it might be fun to let others see them from the same high level view I had while putting them together.
- First Space Level
- First Demon Level
- Second Space Level
- First Castle Level
- Second Castle Level
- Second Demon Level
- Third Castle Level
Also, a couple of sites have noticed Sideroller and written reviews: